This was a prototype I made for my exam with the help of my friends. 

Currently I don't find the time to work on it, so there are a lot of unfinished elements.

The idea behind the game was that you work as a receptionist in an adventurer guild and listen to the tales of adventurers, which are depicted in this picture book style. 

Your job is to catch lies or exagerations the adventurer tells you. For that you have your notebook, that shows you information about the quest the adventurer was on and some of his biography as well as their personality.

Of course there will be interaction in the adventurer guild, which we would have depicted in a different style. 

No translation - so everyhting is in german

Environment Assets - Sarah Peters: ArtStation - Sarah Peters

Character Design - Stella Wikol: ArtStation - Stella Wikol

Character Design - Clara Nietz: ArtStation - Clara Nietz

Idea, Story, Programming, Project Management. Game and Level Design and everything else was done by me.

Except Sounds/Music and UI Elements(UI Elements are based on Kenney Assets and adjusted to match our look)

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